DetailPanel exposes the currently-shown piece id; Main's key handler
delegates Delete or Backspace to the same path as the Retirer button
when a piece is selected. Harness gains "delete" under key() so UI
tests can exercise the shortcut directly.
Dame (Queen):
- Moves 1-2 cells in all 8 directions (orthogonal + diagonal)
- Social status 7 (highest — priority over all other pieces)
- Deep burgundy color, letter "D"
- Rare and powerful, forces strategic placement choices
Levels:
- Level 7 "La Dame Blanche": 10x10, walled arena with central fortress,
1 queen available as a logistics superweapon
- Level 8 "Le Grand Reseau": 12x10, 4 productions + 4 demands,
two vertical wall corridors, 2 queens, full network challenge
GDD updated with Dame section and status hierarchy.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Bugfixes:
- Stop now fully rebuilds piece visuals (fixes destroyed pieces not
reappearing and lingering cargo indicators)
- Piece stock buttons use explicit selected/unselected styling instead
of ambiguous toggle behavior (teal bg + bright border when selected)
- Color dots next to stock buttons match piece colors
Features:
- Clicking a placed piece highlights its start/end cells with piece color
- Back-to-menu button ("← Menu") in top-left returns to level selector
with fade transition
- DetailPanel shows "Pion" name and has styled remove button
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Black box sim engine (commands in, events out) with 3 piece types
(Rook, Bishop, Knight), cargo transfer system with social status
priority, collision detection, and victory/defeat conditions.
57 tests covering rules, simulation, loading, and solvability.
Godot 4 presentation layer scaffolding.