This website requires JavaScript.
Explore
Help
Sign in
lythom
/
Chessistics
Watch
1
Star
0
Fork
You've already forked Chessistics
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
e3eb10570b
Chessistics
/
chessistics-engine
/
Model
/
SimPhase.cs
9 lines
107 B
C#
Raw
Normal View
History
Unescape
Escape
Initial commit: Chessistics prototype v0.3 Black box sim engine (commands in, events out) with 3 piece types (Rook, Bishop, Knight), cargo transfer system with social status priority, collision detection, and victory/defeat conditions. 57 tests covering rules, simulation, loading, and solvability. Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00
namespace
Chessistics.Engine.Model
;
public
enum
SimPhase
{
Running
,
Paused
,
Snapshot campaign system progress before automation harness Bundles in-flight work on the campaign/missions system (CampaignDef, MissionDef, TerrainPatch, TransformerDef, MissionChecker, CampaignLoader, FlavorBanner, transformer rules), plan files, and matching tests. Baseline commit so the upcoming automation testing harness lands on a clean tree.
2026-04-16 21:22:49 +02:00
MissionComplete
Initial commit: Chessistics prototype v0.3 Black box sim engine (commands in, events out) with 3 piece types (Rook, Bishop, Knight), cargo transfer system with social status priority, collision detection, and victory/defeat conditions. 57 tests covering rules, simulation, loading, and solvability. Godot 4 presentation layer scaffolding.
2026-04-10 14:58:03 +02:00
}
Reference in a new issue
Copy permalink