Chessistics/chessistics-engine/Simulation/GameSim.cs

37 lines
813 B
C#
Raw Normal View History

using Chessistics.Engine.Commands;
using Chessistics.Engine.Events;
using Chessistics.Engine.Model;
namespace Chessistics.Engine.Simulation;
public class GameSim
{
private readonly BoardState _state;
public GameSim(LevelDef level)
{
_state = BoardState.FromLevel(level);
}
public GameSim(CampaignDef campaign)
{
_state = BoardState.FromCampaign(campaign);
}
public IReadOnlyList<IWorldEvent> ProcessCommand(IWorldCommand command)
{
var changeList = new List<IWorldEvent>();
try
{
command.Apply(_state, changeList);
}
catch (CommandRejectedException ex)
{
return [ex.RejectionEvent];
}
return changeList;
}
public BoardSnapshot GetSnapshot() => new(_state);
}