2026-04-10 17:14:09 +02:00
|
|
|
FROM node:20
|
|
|
|
|
|
|
|
|
|
ARG TZ
|
|
|
|
|
ENV TZ="$TZ"
|
|
|
|
|
|
|
|
|
|
ARG CLAUDE_CODE_VERSION=latest
|
|
|
|
|
|
|
|
|
|
# Install basic development tools and iptables/ipset
|
|
|
|
|
RUN apt-get update && apt-get install -y --no-install-recommends \
|
|
|
|
|
less \
|
|
|
|
|
git \
|
|
|
|
|
procps \
|
|
|
|
|
sudo \
|
|
|
|
|
fzf \
|
|
|
|
|
zsh \
|
|
|
|
|
man-db \
|
|
|
|
|
unzip \
|
|
|
|
|
gnupg2 \
|
|
|
|
|
gh \
|
|
|
|
|
iptables \
|
|
|
|
|
ipset \
|
|
|
|
|
iproute2 \
|
|
|
|
|
dnsutils \
|
|
|
|
|
aggregate \
|
|
|
|
|
jq \
|
|
|
|
|
nano \
|
|
|
|
|
vim \
|
Headless Linux dev container: Godot + .NET + Xvfb for autonomous testing
Claude Code running inside the project's dev container can now build the
game, launch a real Godot instance under Xvfb, and drive the automation
harness end-to-end — no Windows dependency.
Dockerfile adds (as root, before USER node):
- X11 / Mesa software GL / audio runtime deps + python3
- .NET SDK 9.0 via upstream dot.net install script -> /usr/local/dotnet
- Godot 4.6.2-stable mono Linux x86_64 -> /opt/godot/godot
- /usr/local/bin/godot-xvfb wrapper: auto-wraps invocations in
xvfb-run -a --server-args="-screen 0 1280x720x24 ..."
harness.py picks GODOT_BIN from env, defaults to /opt/godot/godot on
Linux, and auto-wraps the subprocess in xvfb-run when DISPLAY is unset.
Windows code path unchanged.
init-firewall.sh adds api.nuget.org to the allowlist so dotnet restore
works post-boot. Godot + .NET SDK are fetched at image build time, before
the firewall exists.
New docs:
- autonomous_plan.md: design rationale, alternatives considered
- README.md: launch instructions for Windows terminal / Docker Desktop /
VS Code Dev Containers / WSL2 natif
- CLAUDE.md already documents the harness (done in previous commit)
Validation: docker build succeeds; inside the container, dotnet --version
=9.0.313, godot --version=4.6.2.stable.mono, dotnet test=102/102,
python3 tools/automation/smoke.py passes end-to-end with 14 non-black
1280x720 PNGs. Mission 1 screenshot is visually identical to the Windows
build, and Xvfb determinism is a bonus (det_a.png ≡ det_b.png bytewise).
2026-04-17 16:57:56 +02:00
|
|
|
ca-certificates \
|
|
|
|
|
curl \
|
|
|
|
|
wget \
|
2026-04-10 17:14:09 +02:00
|
|
|
&& apt-get clean && rm -rf /var/lib/apt/lists/*
|
|
|
|
|
|
Headless Linux dev container: Godot + .NET + Xvfb for autonomous testing
Claude Code running inside the project's dev container can now build the
game, launch a real Godot instance under Xvfb, and drive the automation
harness end-to-end — no Windows dependency.
Dockerfile adds (as root, before USER node):
- X11 / Mesa software GL / audio runtime deps + python3
- .NET SDK 9.0 via upstream dot.net install script -> /usr/local/dotnet
- Godot 4.6.2-stable mono Linux x86_64 -> /opt/godot/godot
- /usr/local/bin/godot-xvfb wrapper: auto-wraps invocations in
xvfb-run -a --server-args="-screen 0 1280x720x24 ..."
harness.py picks GODOT_BIN from env, defaults to /opt/godot/godot on
Linux, and auto-wraps the subprocess in xvfb-run when DISPLAY is unset.
Windows code path unchanged.
init-firewall.sh adds api.nuget.org to the allowlist so dotnet restore
works post-boot. Godot + .NET SDK are fetched at image build time, before
the firewall exists.
New docs:
- autonomous_plan.md: design rationale, alternatives considered
- README.md: launch instructions for Windows terminal / Docker Desktop /
VS Code Dev Containers / WSL2 natif
- CLAUDE.md already documents the harness (done in previous commit)
Validation: docker build succeeds; inside the container, dotnet --version
=9.0.313, godot --version=4.6.2.stable.mono, dotnet test=102/102,
python3 tools/automation/smoke.py passes end-to-end with 14 non-black
1280x720 PNGs. Mission 1 screenshot is visually identical to the Windows
build, and Xvfb determinism is a bonus (det_a.png ≡ det_b.png bytewise).
2026-04-17 16:57:56 +02:00
|
|
|
# -----------------------------------------------------------------------------
|
|
|
|
|
# Chessistics: headless Godot + .NET SDK
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
# 1. Xvfb + Mesa software GL + X/audio runtime deps for Godot's GL-compatibility renderer
|
|
|
|
|
RUN apt-get update && apt-get install -y --no-install-recommends \
|
|
|
|
|
xvfb \
|
|
|
|
|
xauth \
|
|
|
|
|
x11-utils \
|
|
|
|
|
libx11-6 \
|
|
|
|
|
libxcursor1 \
|
|
|
|
|
libxinerama1 \
|
|
|
|
|
libxrandr2 \
|
|
|
|
|
libxi6 \
|
|
|
|
|
libxext6 \
|
|
|
|
|
libxrender1 \
|
|
|
|
|
libxfixes3 \
|
|
|
|
|
libxss1 \
|
|
|
|
|
libxkbcommon0 \
|
|
|
|
|
libxkbcommon-x11-0 \
|
|
|
|
|
libgl1 \
|
|
|
|
|
libglx-mesa0 \
|
|
|
|
|
libgl1-mesa-dri \
|
|
|
|
|
libglu1-mesa \
|
|
|
|
|
libegl1 \
|
|
|
|
|
libgles2 \
|
|
|
|
|
libasound2 \
|
|
|
|
|
libpulse0 \
|
|
|
|
|
libfontconfig1 \
|
|
|
|
|
libfreetype6 \
|
|
|
|
|
libdbus-1-3 \
|
|
|
|
|
libudev1 \
|
|
|
|
|
fonts-dejavu-core \
|
|
|
|
|
python3 \
|
|
|
|
|
python3-pip \
|
|
|
|
|
&& apt-get clean && rm -rf /var/lib/apt/lists/*
|
|
|
|
|
|
|
|
|
|
# 2. .NET SDK 9.0 via the upstream install script (arch-agnostic, no apt repo needed)
|
|
|
|
|
RUN curl -fsSL https://dot.net/v1/dotnet-install.sh -o /tmp/dotnet-install.sh \
|
|
|
|
|
&& bash /tmp/dotnet-install.sh --channel 9.0 --install-dir /usr/local/dotnet \
|
|
|
|
|
&& ln -s /usr/local/dotnet/dotnet /usr/local/bin/dotnet \
|
|
|
|
|
&& rm /tmp/dotnet-install.sh
|
|
|
|
|
ENV DOTNET_ROOT=/usr/local/dotnet
|
|
|
|
|
ENV DOTNET_CLI_TELEMETRY_OPTOUT=1
|
|
|
|
|
ENV DOTNET_NOLOGO=1
|
|
|
|
|
|
|
|
|
|
# 3. Godot 4.6.2-stable Mono for Linux x86_64
|
|
|
|
|
# The zip contains a directory like "Godot_v..._mono_linux_x86_64/" with
|
|
|
|
|
# an executable whose exact filename has varied across releases
|
|
|
|
|
# ("Godot_v..._mono_linux.x86_64" on 4.x). Locate it dynamically.
|
|
|
|
|
ARG GODOT_VERSION=4.6.2-stable
|
|
|
|
|
RUN mkdir -p /opt/godot \
|
|
|
|
|
&& cd /tmp \
|
|
|
|
|
&& wget -q "https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_mono_linux_x86_64.zip" \
|
|
|
|
|
&& unzip -q "Godot_v${GODOT_VERSION}_mono_linux_x86_64.zip" -d /opt/godot \
|
|
|
|
|
&& GODOT_EXE="$(find /opt/godot -maxdepth 3 -type f \( -name 'Godot_v*mono_linux*x86_64' -o -name 'Godot_v*mono_linux*x86_64' \) | head -1)" \
|
|
|
|
|
&& if [ -z "$GODOT_EXE" ]; then echo "Godot executable not found in zip" && ls -R /opt/godot && exit 1; fi \
|
|
|
|
|
&& chmod +x "$GODOT_EXE" \
|
|
|
|
|
&& ln -sf "$GODOT_EXE" /opt/godot/godot \
|
|
|
|
|
&& rm "Godot_v${GODOT_VERSION}_mono_linux_x86_64.zip"
|
|
|
|
|
ENV GODOT_BIN=/opt/godot/godot
|
|
|
|
|
ENV PATH=$PATH:/opt/godot:/usr/local/dotnet
|
|
|
|
|
|
|
|
|
|
# 4. xvfb wrapper — any Godot invocation gets its own virtual 1280x720x24 display.
|
|
|
|
|
# Usage: `godot-xvfb --path /workspace ...` or let tools/automation/harness.py
|
|
|
|
|
# invoke it automatically on Linux.
|
|
|
|
|
COPY godot-xvfb.sh /usr/local/bin/godot-xvfb
|
|
|
|
|
RUN chmod +x /usr/local/bin/godot-xvfb
|
|
|
|
|
|
2026-04-10 17:14:09 +02:00
|
|
|
# Ensure default node user has access to /usr/local/share
|
|
|
|
|
RUN mkdir -p /usr/local/share/npm-global && \
|
|
|
|
|
chown -R node:node /usr/local/share
|
|
|
|
|
|
|
|
|
|
ARG USERNAME=node
|
|
|
|
|
|
|
|
|
|
# Persist bash history.
|
|
|
|
|
RUN SNIPPET="export PROMPT_COMMAND='history -a' && export HISTFILE=/commandhistory/.bash_history" \
|
|
|
|
|
&& mkdir /commandhistory \
|
|
|
|
|
&& touch /commandhistory/.bash_history \
|
|
|
|
|
&& chown -R $USERNAME /commandhistory
|
|
|
|
|
|
|
|
|
|
# Set `DEVCONTAINER` environment variable to help with orientation
|
|
|
|
|
ENV DEVCONTAINER=true
|
|
|
|
|
|
|
|
|
|
# Create workspace and config directories and set permissions
|
|
|
|
|
RUN mkdir -p /workspace /home/node/.claude && \
|
|
|
|
|
chown -R node:node /workspace /home/node/.claude
|
|
|
|
|
|
|
|
|
|
WORKDIR /workspace
|
|
|
|
|
|
|
|
|
|
ARG GIT_DELTA_VERSION=0.18.2
|
|
|
|
|
RUN ARCH=$(dpkg --print-architecture) && \
|
|
|
|
|
wget "https://github.com/dandavison/delta/releases/download/${GIT_DELTA_VERSION}/git-delta_${GIT_DELTA_VERSION}_${ARCH}.deb" && \
|
|
|
|
|
sudo dpkg -i "git-delta_${GIT_DELTA_VERSION}_${ARCH}.deb" && \
|
|
|
|
|
rm "git-delta_${GIT_DELTA_VERSION}_${ARCH}.deb"
|
|
|
|
|
|
|
|
|
|
# Set up non-root user
|
|
|
|
|
USER node
|
|
|
|
|
|
|
|
|
|
# Install global packages
|
|
|
|
|
ENV NPM_CONFIG_PREFIX=/usr/local/share/npm-global
|
|
|
|
|
ENV PATH=$PATH:/usr/local/share/npm-global/bin
|
|
|
|
|
|
|
|
|
|
# Set the default shell to zsh rather than sh
|
|
|
|
|
ENV SHELL=/bin/zsh
|
|
|
|
|
|
|
|
|
|
# Set the default editor and visual
|
|
|
|
|
ENV EDITOR=nano
|
|
|
|
|
ENV VISUAL=nano
|
|
|
|
|
|
|
|
|
|
# Default powerline10k theme
|
|
|
|
|
ARG ZSH_IN_DOCKER_VERSION=1.2.0
|
|
|
|
|
RUN sh -c "$(wget -O- https://github.com/deluan/zsh-in-docker/releases/download/v${ZSH_IN_DOCKER_VERSION}/zsh-in-docker.sh)" -- \
|
|
|
|
|
-p git \
|
|
|
|
|
-p fzf \
|
|
|
|
|
-a "source /usr/share/doc/fzf/examples/key-bindings.zsh" \
|
|
|
|
|
-a "source /usr/share/doc/fzf/examples/completion.zsh" \
|
|
|
|
|
-a "export PROMPT_COMMAND='history -a' && export HISTFILE=/commandhistory/.bash_history" \
|
|
|
|
|
-x
|
|
|
|
|
|
|
|
|
|
# Install Claude
|
|
|
|
|
RUN npm install -g @anthropic-ai/claude-code@${CLAUDE_CODE_VERSION}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Copy and set up firewall script
|
|
|
|
|
COPY init-firewall.sh /usr/local/bin/
|
|
|
|
|
USER root
|
|
|
|
|
RUN chmod +x /usr/local/bin/init-firewall.sh && \
|
|
|
|
|
echo "node ALL=(root) NOPASSWD: /usr/local/bin/init-firewall.sh" > /etc/sudoers.d/node-firewall && \
|
|
|
|
|
chmod 0440 /etc/sudoers.d/node-firewall
|
|
|
|
|
USER node
|