Chessistics/chessistics-tests/Rules/CollisionResolverTests.cs

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using Chessistics.Engine.Model;
using Chessistics.Engine.Rules;
using Xunit;
namespace Chessistics.Tests.Rules;
public class CollisionResolverTests
{
[Fact]
public void NoCollision_PiecesOnDifferentCells()
{
var pieces = new List<PieceState>
{
new(1, PieceKind.Rook, new Coords(0, 0), new Coords(1, 0), 0) { CurrentCell = new Coords(0, 0) },
new(2, PieceKind.Rook, new Coords(2, 0), new Coords(3, 0), 1) { CurrentCell = new Coords(2, 0) }
};
var results = CollisionResolver.ResolveCollisions(pieces);
Assert.Empty(results);
}
[Fact]
public void HigherStatus_Survives()
{
var cell = new Coords(1, 0);
var rook = new PieceState(1, PieceKind.Rook, new Coords(0, 0), cell, 0) { CurrentCell = cell };
var knight = new PieceState(2, PieceKind.Knight, new Coords(2, 0), cell, 1) { CurrentCell = cell };
var pieces = new List<PieceState> { rook, knight };
var results = CollisionResolver.ResolveCollisions(pieces);
Assert.Single(results);
var (survivor, destroyed, resultCell) = results[0];
Assert.Equal(rook, survivor);
Assert.Single(destroyed);
Assert.Equal(knight, destroyed[0]);
Assert.Equal(cell, resultCell);
}
[Fact]
public void SameStatusAndLevel_MutualDestruction()
{
var cell = new Coords(1, 0);
var pieces = new List<PieceState>
{
new(1, PieceKind.Knight, new Coords(0, 0), cell, 0) { CurrentCell = cell },
new(2, PieceKind.Bishop, new Coords(2, 0), cell, 1) { CurrentCell = cell }
};
var results = CollisionResolver.ResolveCollisions(pieces);
Assert.Single(results);
var (survivor, destroyed, _) = results[0];
Assert.Null(survivor);
Assert.Equal(2, destroyed.Count);
}
[Fact]
public void HigherLevel_SurvivesWhenSameStatus()
{
var cell = new Coords(1, 0);
var knightL2 = new PieceState(1, PieceKind.Knight, new Coords(0, 0), cell, 0, level: 2) { CurrentCell = cell };
var knightL1 = new PieceState(2, PieceKind.Knight, new Coords(2, 0), cell, 1, level: 1) { CurrentCell = cell };
var pieces = new List<PieceState> { knightL1, knightL2 };
var results = CollisionResolver.ResolveCollisions(pieces);
Assert.Single(results);
var (survivor, destroyed, _) = results[0];
Assert.Equal(knightL2, survivor);
Assert.Single(destroyed);
Assert.Equal(knightL1, destroyed[0]);
}
[Fact]
public void ThreePieces_StrongestSurvives_OthersDestroyed()
{
var cell = new Coords(1, 0);
var rook = new PieceState(1, PieceKind.Rook, new Coords(0, 0), cell, 0) { CurrentCell = cell };
var bishop = new PieceState(2, PieceKind.Bishop, new Coords(2, 0), cell, 1) { CurrentCell = cell };
var knight = new PieceState(3, PieceKind.Knight, new Coords(3, 0), cell, 2) { CurrentCell = cell };
var pieces = new List<PieceState> { rook, bishop, knight };
var results = CollisionResolver.ResolveCollisions(pieces);
Assert.Single(results);
var (survivor, destroyed, _) = results[0];
Assert.Equal(rook, survivor);
Assert.Equal(2, destroyed.Count);
}
}